Author Topic: Alga Tier  (Read 1207 times)

Offline Endy

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Alga Tier
« on: June 04, 2005, 10:04:55 PM »
Made Alga Tier it's able to expand and snap any ties to it using the new
Tielens 1-4. Extremly dificult for SF's to feed off of, even TheOne had some trouble feeding from this. As a species it's able to survive extremly well, going long periods before repopulating.

Nice bot to see in action, good for evolving since it doesn't follow the typical repop patterns.

' Alga Tier

' Able to push itself away from family and enemies using new tielen1-4
' Bot started as experiment with new tie stuff and ended up one deadly plant :)

cond
start
.repro inc
.tie inc
314 rnd .aimdx store
stop

' Gene allows plant to expand and eventually snap any tie (even birth tie!)
cond
*.numties 0 !=
start
10000 .tielen1 3 rnd add store
stop

' Gene3 added to stop TF's slight advantage over plant
cond
*.numties 0 !=
*.pain 500 >
start
*.tiepres .deltie store
stop
end

Offline PurpleYouko

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Alga Tier
« Reply #1 on: June 05, 2005, 10:25:20 AM »
So this should violently throw a tie feeder away if I read it right.
There are 10 kinds of people in the world

Those who understand binary.

and those who don't

:D PY :D

Offline Endy

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Alga Tier
« Reply #2 on: June 06, 2005, 01:10:02 AM »
Yep, it'll repel any bot away from it; since it spins and ties continually. It makes it pretty difficult to feed from. TF's seem to have the best chance since it takes awhile for the ties to completly break.

Made the dumbest use of DB ever with these :lol:  Loaded up just the vegie(500 bots with an added continual shooting gene) took away restarts, and made the bots squares; making DB look like a screensaver. :)

Endy B)
« Last Edit: June 06, 2005, 01:11:11 AM by Endy »

Offline Numsgil

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Alga Tier
« Reply #3 on: June 06, 2005, 01:23:00 AM »
I would recommend that, as I said before, ties you don't fire take 1 cycle to register in the new tie sysvars.

That way tie feeders still get that 1 cycle free feed like before.  I'm also not so sure about birth ties being registered into this tie array.  I mean, this way we do get some new ways to break birth ties, but I think birth ties should be something you can't directly control.

Offline Endy

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Alga Tier
« Reply #4 on: June 06, 2005, 02:27:01 AM »
You probably have a point on ties taking a cy to register with the sysvars; although TF's still had a major advantage over the plant (ties take some time to snap). I kind of liked birth ties being effected, since it allowed the plants to spread themselves a reasonable distance. Still with the Temp ties comming I can see your point about the birth tie.

I only noticed the birth tie was affected after the plants started dropping the .tie inc command.  :)

Endy B)
« Last Edit: June 06, 2005, 02:30:26 AM by Endy »

Offline PurpleYouko

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Alga Tier
« Reply #5 on: June 06, 2005, 11:21:30 AM »
Quote
I only noticed the birth tie was affected after the plants started dropping the .tie inc command. smile.gif

Oops!

I forgot about birth ties  :redface:

The new tie commands shouldn't be working on anything until ties are permanent anyway.
There are 10 kinds of people in the world

Those who understand binary.

and those who don't

:D PY :D