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Chloroplasts

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Panda:
To be honest, I think it's more hassle than it's worth to add a value to the DNA. Changing the settings really isn't going to be as difficult as reading anything new in. If we're still going to go along with doing it this way, I will need help. XD

Panda:
I've found another problem with not having a cost to create chloroplasts: it's too easy to remove chloroplasts, move and then add chloroplasts.

EDIT: Another problem, when the reproduction gene breaks, the energy feeding rate is high enough for most of them to survive.

Botsareus:
I am actually taking off work tomorrow to help you out. ttyl

Botsareus:

--- Quote ---To be honest, I think it's more hassle than it's worth to add a value to the DNA. Changing the settings really isn't going to be as difficult as reading anything new in. If we're still going to go along with doing it this way, I will need help. XD
--- End quote ---

I need this to figure out what robots evolved to use chloroplasts, there is a good chance that they lost there chloroplast gene but still use them. I need this for my system of restarting a simulation with an evolved DNA file. There is a lot of skytsaphernia going around that makes evolved DNA files completely useless and definitally does not prove this software package as a useful tool for representing evolution because the stupid evolved DNA files just don't work. I spend 2 years on this project figuring out a fix for this (2.44.01) and then Eric L released 2.45.01 , I am still ok , minor changes (no problem) then you guys decide to add chloroplasts. Now everything is completely messed up and I had to step in. I spelled skytsaphernia  wrong, sorry, it is getting close to 5pm :P

Panda:
I think I understand what you mean but I can see that there are some problems with the system that is being created and I really want to discuss them with you. If you're absolutely determined to do it in your way then you can. I just have encountered a number of problems with it already.

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