Author Topic: A new approch to making a killer DarwinBot  (Read 3255 times)

Offline Botsareus

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A new approch to making a killer DarwinBot
« on: May 31, 2005, 06:28:46 PM »
I think I finaly found a way to evolve a darwinbot form scratch. Did some patches...

Anyway right now I am working on loop holes the bots have found...

LoopHole #1
The Program saves the bot with the most population , so all the bot did was reproduce and wait for its opponent to  run out of luck hunting food.

Fix #1 , now the program only saves bots if one of the species members has over the ammount of energy they begain the simulation with.

LoopHole #2
When all robots die auto restart happens. But I forgot to make my avrage total population of species counters reset. So even if the robots are all garbedge its still finds the better one by chance game. (Robots evolved complex system of chance movment to die out randomly)

Fix #2 , Fixed it just now, now all the new counters reset correctly. grew to impasint and went to tell you guys what I am up to.



My favorate patch is the external vb opperator patch, resets vb execution , presses buttons in executions to load settings. saves a robots history dnas. by using a .txt file as a timer...
« Last Edit: May 31, 2005, 06:39:34 PM by Numsgil »

Offline Numsgil

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A new approch to making a killer DarwinBot
« Reply #1 on: May 31, 2005, 06:53:11 PM »
1.  I've toyed with finding the bot who's family has the most nrg assetss.  (That is, the best bot has the most nrg + body * 10 between it and kids).  That would work better.

2.  Huh?

3.  Huh?

Offline Botsareus

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A new approch to making a killer DarwinBot
« Reply #2 on: May 31, 2005, 07:04:36 PM »
Dont worry , when (if) I get my killer bot out this time, I will post the "DarwinBots Bau Edition" source codes on my website.