Author Topic: 2.37  (Read 4461 times)

Offline Numsgil

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2.37
« on: May 30, 2005, 02:41:13 AM »
Get it at www.darwinbots.com/FTP.

Actually read the readme to see what's new.

Mainly fixed some UI annoyances people had and added some new simulation controls.  Zero Momentum mode is my favorite.  It allows sims to more closely resemble dry land and microscopic environments.

Offline PurpleYouko

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2.37
« Reply #1 on: May 30, 2005, 12:29:05 PM »
Does this release integrate all of my recent changes too or haven't you gotten around to that yet?

Did you also upload the source code?
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Offline Numsgil

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« Reply #2 on: May 30, 2005, 12:33:45 PM »
Yes and yes.  I've been very good  :D

Offline PurpleYouko

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« Reply #3 on: May 30, 2005, 12:37:31 PM »
Sweet  :D

Must have been quite difficult tracking down every change that I made. They were rather pervasive to say the least.

How did you like the mods to ties?
There are 10 kinds of people in the world
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Offline Numsgil

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« Reply #4 on: May 30, 2005, 12:42:11 PM »
I'm still not exactly sure what they do.  You should write it all down in a post somewhere so we can know how to play with them.

Offline PurpleYouko

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« Reply #5 on: May 30, 2005, 01:01:09 PM »
Good idea.

I will do that.

One more thing that I have noticed (on my release too) is that the disable mutations toggle doesn't work quite right.

When you start with a new species, the toggle shows mutations off but they are in fact ON. If you start the sim then re open the options window it will now say ON.

You need to click it when you first start a new species to be sure that mutations are really disabled.
There are 10 kinds of people in the world
Those who understand binary.
and those who don't

:D PY :D