Author Topic: Screenshot from 2.4!  (Read 6821 times)

Offline Numsgil

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Screenshot from 2.4!
« on: June 07, 2005, 05:48:58 PM »
Changed the radius of a bot to be reflective of the volume of a sphere of its body if each body point is 905 cubic twips.

Not a change for 1000 body bots (the normal) but a huge size change for small bots.  The purple bot is normal sized.


Took a bit to get shot collisions to work right, but I found a cool system for doing it, and alls good.  (well, shot collision between larger bots is freaking out still, not sure why).

Should make the advantage of being big (more powerful shots) be balanced by the difficulty in being hit when you're a pipsqueak.
« Last Edit: June 07, 2005, 05:50:24 PM by Numsgil »

Offline shvarz

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Screenshot from 2.4!
« Reply #1 on: June 07, 2005, 06:04:12 PM »
Nice..

But why are ties so freakishly long again?
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline Numsgil

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Screenshot from 2.4!
« Reply #2 on: June 07, 2005, 06:20:29 PM »
I'm reworking the entire physics engine to work with drag and friction, etc. realistically.  I haven't gotten around to tie physics yet, so ties don't actually keep bots together or push them apart.  It's temporary.

I've seen some vegs so emaciated that they're barely bigger than a shot.  It's kind of funny to watch a bot try to hit it from 2 bot lengths away. It's like trying to hit a bullet with a bullet that's moving!

Should make for all around more interesting simulations.  32000 body makes you about 3 times as wide as a 1000 body bot.
« Last Edit: June 07, 2005, 06:20:58 PM by Numsgil »

Offline Stryke

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Screenshot from 2.4!
« Reply #3 on: June 12, 2005, 06:38:44 PM »
Cool. Should add a nice new dimension to DBs.
--O===O--
--O===O--
----O=O---
------O-----
----O=O---
--O===O--
--O===O--
----O=O---
------O-----
----O=O---
--O===O--
--O===O--
----O=O---
------O----
----O=O---
--O===O--
--O===O--

Offline Numsgil

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Screenshot from 2.4!
« Reply #4 on: June 13, 2005, 08:05:28 PM »
See what I've been doing today!



Decided to implement this while I was working on rewriting the eyes to use buckets.

Offline shvarz

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Screenshot from 2.4!
« Reply #5 on: June 13, 2005, 09:58:15 PM »
Holy crap!  Is this a Spiderman-bot?

 :D
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline Numsgil

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Screenshot from 2.4!
« Reply #6 on: June 13, 2005, 10:09:51 PM »
Those lines just tell you where the eye1-9 extends and colors it if the bot has something to look at.  It's not actual simulation effecting.

Although...  a spider bot...  hmm...
« Last Edit: June 13, 2005, 10:14:21 PM by Numsgil »