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Numsgil:
Okay, I "fixed" the graphics problem. Turns out, at least on my laptop, I just had to install the June 2010 DirectX runtime.
You can check if you have it or not by seeing if there's a d3dcompiler_43.dll in C:\windows\system32. If not... you need to install the runtime.
I checked out the shader, and I think even in its present shape it should work on 99% of people's machines, so if anyone has a problem after this let me know. :D
Botsareus:
oh great, I just downloaded the DX runtime patch and have like 50 library to install. I got to run, I guess I'll end up checking it out next Saturday.
It is cool the way you organize your code into .dll files. Does using a dynamic link vs having the code in the .exe have any impact on performance?
Numsgil:
--- Quote ---It is cool the way you organize your code into .dll files. Does using a dynamic link vs having the code in the .exe have any impact on performance?
--- End quote ---
No, all the executable code has to get copied to main memory anyway, so whether it comes from one file or a dozen there's no difference. At the extreme, if every class had its own DLL the startup time would be a bit slower, since all the DLLs have to be opened, and opening a huge number of files at once can take a while.
Botsareus:
Hey Numsgil, I got a chance to figure out how to update DirectX but it still not working.
Here is a picture with as much information as I can figure out how to give you.
thx.
Numsgil:
You have to tell windows that this is a trusted executable. When you download the zip, right click on it and go to properties. At the bottom there's an "unblock" button. You'll need to click that.
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