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Numsgil:
Okay, I "fixed" the graphics problem.  Turns out, at least on my laptop, I just had to install the June 2010 DirectX runtime.

You can check if you have it or not by seeing if there's a d3dcompiler_43.dll in C:\windows\system32.  If not... you need to install the runtime.

I checked out the shader, and I think even in its present shape it should work on 99% of people's machines, so if anyone has a problem after this let me know. :D

Botsareus:
oh great, I just downloaded the DX runtime patch and have like 50 library to install. I got to run, I guess I'll end up checking it out next Saturday.


It is cool the way you organize your code into .dll files. Does using a dynamic link vs having the code in the .exe have any impact on performance?

Numsgil:

--- Quote ---It is cool the way you organize your code into .dll files. Does using a dynamic link vs having the code in the .exe have any impact on performance?

--- End quote ---

No, all the executable code has to get copied to main memory anyway, so whether it comes from one file or a dozen there's no difference.  At the extreme, if every class had its own DLL the startup time would be a bit slower, since all the DLLs have to be opened, and opening a huge number of files at once can take a while.

Botsareus:
Hey Numsgil, I got a chance to figure out how to update DirectX but it still not working.

Here is a picture with as much information as I can figure out how to give you.

thx.

Numsgil:
You have to tell windows that this is a trusted executable.  When you download the zip, right click on it and go to properties.  At the bottom there's an "unblock" button.  You'll need to click that.

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