Bots and Simulations > Evolution and Internet Sharing Sims
Mutation Sims
Botsareus:
I truly agree with Greven here, I dont know mutch about it , but personaly was arguing for a while with the crew over here that: "Evolution in Db does not work"
The only truly meaningfull thing I got out of them was the e-grid idea, hopefully that will help out , but if it does not , then we know for sure that somthing is wrong with the program.
(And no , I was not the first one to suggest the e-grid idea, been a while)
Endy:
I zeroed the delete data location mutation after noticing that all of the false mutations appeared to be from it. Seemed to fix the problem completly, with the Mutation Info area actually giving meaningful results and all mutants being legitimate.
Endy B)
shvarz:
Greven, regarding your comments in the "Do you run evo sims?" thread - did you look at the file that is attached to This Thread? There is a comparison of original bot and the evolved bot - look at all the changes! What do you mean DNA structure is not flexible enough? It is very flexible and allows a lot of changes. When Nums finds time to implement the junk DNA idea it will be 10 times as flexible as it is now.
PurpleYouko:
I still say it isn't so much the DNA structure that is the limiting factor as that the program itself limits what the DBs can actually do.
To some degree these are inter-related but not entirely so.
Another example. The much misunderstood and maligned .sexrepro.
Fact: It doesn't work properly.
But then that isn't the point I'm making.
If DB was truly open ended then it would have to be possible for robots to spontaineously develop a DNA instruction which would allow sexual reproduction to work.
They did it in nature!
But there is no way for a DB to do this because they can only evolve abilities which we have previously hard coded into the program.
It would be simple enough to allow mutations to make changes like .aimsx into .aimfx or .aimsg but the program wouldn't know what to do with them.
What the heck would .aimfx do anyway? I have no idea but wouldn't it be cool if the program had some way of doing something with it anyway?
I can't really think of any way to implement this but I am certainly overworking my grey matter in an effort to do so.
shvarz:
A friend of mine (programmer) some time ago mentioned some programming language that can define it's own commands. At least that's how he explained it to me. I'll see if I can find out more.
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