Bots and Simulations > Evolution and Internet Sharing Sims

Mutation Sims

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Greven:
I agreed on PY and Sprotiel on this one!

I think DB needs to get stripped of all these artificial caps there is on various things.

F.exa.: Instead of having a maxvel cap, make it so that the bots cosumes extremly much energy, and will die off or something like that, and let evolution really work on this!

Alot have been done to make fighter bots, leagues and so on, but I think we need a lot more work to be done for the evolutionary simulations.

Greven:
Maybe make an option so you can run leagues on old capped DB and evolution sims with new un-capped!!???

Greven:
What I really like to see in evolution simulations:
* The emergens of 'Tie-Feeders', because this is much better than shooting.
* The emergens of 'Removal of Birth-Tie', because in a highly chaotic and unfriendly world you dont want to struggle with you mother and use a lot of energy.
* The emergens of 'Conspecies-gene' (or whatever it is called), you can argue for and against this one, but often a 'genome' killing its offspring or relatives, is not desirable in the evolutionary race.
* and so on...
* ....Millions of these things you all design has yet to show up in the real simulations! I have not seen one of these things.

When I run evolutionary sims, I always use a very simple bot. Simple to not have the many advantages from the design of fighterbots and ideas from all you, but complex enough to survive in a very hostile enviroment.
The only logical mutation I have ever seen (or so I think) is the veggies evolve into a cancer-like veggie.  

I would dare say that 99 % of all simulations we run is unsuccesfull, and the original bot often devolve into lesser fit bots.

I see [you][span style=\'font-size:21pt;line-height:100%\']SO[/span][/I][/you] much potential in DarwinBots, but it is lost somewhere in the middle of the code and because DB slowly evolves into a game, which it is in some ways, instead of evolving into the evolutionary simulation / artificial life simulation it actually is!

I really like DB, but I think we need a little more concentration on evolution and stuff like that.

I think sharz will agree in someways with me, but what do you all other think?

Should DB continue becomming more of a game, than a AL sim?

Check this poll/topic:
Evo sims

shvarz:
As long as DB is developing I am happy.  I can use it for evo-sims and have some fun :)

This particulat thread actually describes the spontaneous appearance of conspec. recognition gene :)

As for interesting behaviours, I have seen bots use ties to "float" in gravitation sims.
 
We've discussed this topic a lot and mostly agreed that complex behaviour can only develop in a complex environment.  DBs is lacking the complexity of environment right now.

PurpleYouko:
Another problem is the relatively small population available in DB. If you get a couple of thousand bots then the program slows to a crawl so nothing much ever happens.

The introduction of the e-grid and other proposed improvements should help to diversify the population.

I don't actually see DB evolving to become more of a game. It has the capability of being a game and that is great, but it has lost none of the evolutionary side of the program in making it usable as a game.
The fact is that I have put in quite a significant amount of work on improving the evolution aspects of the program. I am still doing so when time permits.

The reason that so many of our evo sims are unsuccessful is because DB is much truer to nature than some other evo-sim programs.
We have no artificial fitness criteria to control evolution so DB evolution is 100% random. The problem is in designing a sim in which natural selection is able to hone the species

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