Bots and Simulations > Evolution and Internet Sharing Sims
Mutation Sims
Shen:
Im currently experimenting with Day/Night cycles but havnt had much success. All it seems to do is destabilse the growth cycles of bots and vegs. Instead of nice smooth curves you get constant spikes. Anyone had luck with them?
For standard settings Im thinking:
* KE Mode
* ~1 Brownian Motion
* Field Size 4-8
* High Max Veg
* Low Repop Veg
* 1-10 veg energy/cycle
* 2x Mutation frequency
* Basic BotThen make like 2 or 3 seperate setting files for small, big and huge.
shvarz:
What do you mean by "standard"?
As for day/night cycle: try giving veggies twice as much nrg per cycle, but make a gene for them to store extra energy as body. Then during night, let them feed from body.
Shen:
By standard I mean a setting file and bot that would be distributed with DB so newbies wont have to mess around with the settings, they can just click and go so to speak. I mean I have trouble with the sets and Ive run quite a few sims.
shvarz:
Oh, OK. I'd set brownian motion to 0 though.
The important thing about the default settings is that it should have bots with fun behaviour.
Botsareus:
ok, I am trying some stuff from shvartz method on my firstBot now, no more messing with the source code.
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