Author Topic: Mutation Suggestion  (Read 3266 times)

Offline Endy

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« on: May 06, 2005, 04:40:38 AM »
If it is best for evolution for the children to be only 1% or less different than their parents would it be possible to simply count the bot's dna and let the program mutate only 1% or less of the child's dna?

Not sure how hard this would be to implement, but it should make guestimating the best Mutation ranges easier.

Endy B)

Offline Numsgil

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« Reply #1 on: May 06, 2005, 01:53:15 PM »
My only criticism would be that it's not very realistic.  Other than that it shouldn't be too hard.

Offline Zelos

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« Reply #2 on: May 06, 2005, 02:10:13 PM »
there shouldnt be a limit, but the there is a mutationer/X basepairs/generation. I dont remember what X is, but it had a lower value long time ago. the more dna the more mutation there is
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Offline shvarz

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« Reply #3 on: May 06, 2005, 02:10:22 PM »
Yes, that is essentially what I was asking for.  It is not very realistic, that is why I asked for a tool that would help calculate that.
"Never underestimate the power of stupid things in big numbers" - Serious Sam

Offline Numsgil

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« Reply #4 on: May 06, 2005, 02:14:04 PM »
That's what I'm thinking, a quick built in tool to calculate it wouldn't be hard.  Consider it on the list, lol.

Offline Endy

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« Reply #5 on: May 07, 2005, 01:57:24 AM »
Yeah, not too realistic, but I get tired of either having too many or too little mutations. Too little and the sim is boring or quickly ended in harsh conditions; too much and every bot is almost completly unrelated to one another.

Thanks for putting it on the List :)

Endy B)