Bots and Simulations > Tips and Tricks

Do you know what is venom?

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Light:
hmmm Im lovin Henk's idea :)

If the "frequency" is stored in a memory location it would be possible to find it in an enemy bot and make yourself imune to their venom, which is in a way the same line I think that anonomous is on about.

PurpleYouko:
It would still be a little too easy to directly read the poison's frequency using .memloc/.memval so maybe a little more thought is need here.
However it would be impossible to simultaineously block or absorb poison and venom if we use one single sysvar for phase/frequency intercept.

Definitely the start of a cool idea here.

Numsgil:
I had a similar idea as Henk as I started reading the post.  If you can assign a unique serial number to a bot's venom/poison/etc. based on its species, memory target, and maybe a custom value, then you can allow for the creation of antivenom/antipoison without underpowering venom and poison.

The easiest method would be a one-to-one deletion of venom for antivenom.  If you have 30 antivenom that is keyed into a specific value (ie: protein marker) and I shoot you with 40 venom, then you lose 30 antivenom and get 10 venom worth of effect.

That encourages the simoltaneous buildup of attack and counter that we see in nature (I forget what it's called, but it's basically like how the US and Russia kept building more weapons.  It's a mutual escalation that doesn't actually change the individual positions.)

The same idea could be applied to all attacks and defenses.  A -6 shot that matches the target bots body serial would be useless (good for conspec immunity).  If your shot matches a shell's serial, it could pass right through unhurt (a sudden leap in evolution for the attacker.  Suddenly it can eat hundreds of times easier than its compatriots.)

Numsgil:

--- Quote ---IMHO, species is only a convenient label but shouldn't have any in-game effect.
--- End quote ---
Ideally, yes, but there are quite a few things in the game that keep track of a robot's lineage, some subtle, some not.

Mutation rates, for one.  A few other things.  The program is a large amalgamate of 'hey, at least it works'.  I'm not saying if that's good or bad, but, hey, at least it works.

Greven:

--- Quote ---I am beginning to think that many parts of DB could be due for a complete overhaul to try and make evolution a lot more open ended. This needs some serious thought.
--- End quote ---

I agree on this and have stated that the DNA is a main source of limited evolution in another topic.

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