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Personal Project -- Biogenesis and QLearning
rwill128:
It's definitely an interesting idea. I think the parameters for behavior reinforcement should all be relative to the creature, though. So something like "this action benefitted my health, let's do it again" type behaviors. Access to global data like that seems like it would be cheating. Maybe that's not true though. I'll have to think about it.
Another thing I like the idea is the passing of several different possible values as rewards, and the use of genetic code in the organism to decide which one(s) will be used. It might be hard to think about it because the "code" in Biogenesis is much different than the code in DB.
But the idea is to allow the possibility for organisms to use a behavior reinforcement model that allows for modular and open-ended results. For example, one of the colored segments is "lilac," and it kills the organisms it touches instantly, but doesn't convert any of the organism's energy to health for the lilac-owning organism. I'd like for the behavior reinforcement model to allow the potential for an organism to develop a penchant for using their lilac segments, while that same creature's offspring might experience a mutation where their behavior reinforcement model encourages them to use some other segment, such as red one, which doesn't kill as effectively, but which converts the organism's energy into food.
If behavior were reinforced according to some arbitrary judgment of immediate benefits to "fitness," the red segment behavior might be more encouraged, but both could actually be "fit" behaviors according to the one true standard: whether they produce another generation.
I'll definitely let you know when it's all put together. I'm excited to see the results!
Botsareus:
Yea, unless you want robots to have telepathic ability, it is kinda cheating.
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