Bots and Simulations > Evolution and Internet Sharing Sims
Evolving Dom ternia E
shvarz:
Wow! I put this gene:
--- Code: ---cond
*.shup 0!=
start
20 rnd 10 sub .aimdx store
stop
--- End code ---
into Alga ternia and that made it completely resistant to Dom ternia, which died very quickly!
A new challenge, huh??? Exciting!
shvarz:
Khm, there was a typo in the gene. Never mind, Dom ternia still kicks ass.
Botsareus:
getting back to "endsestor" , So I gess there is not enough difference between the robots worthy of discussion ; no one can tell me how the different features new robot works...
shvarz:
Bots: There certainly is a very big difference! Just no one cared enough to go through the code and trace the effect of every new command. Figuring out how evolved bot works is hell - they don't do stuff logically :)
Back to the way to improve the Alga ternia - I tried the gene suggested by PY and it had no effect. Turns out Dom ternia feeds through ties, not through shots. OK, I changed the condition to start the gene when a tie is formed - still no effect. The gene is activated all right, but Dom ternia shoots out a tie when it is very-very close to the victim, and at that point it is too late to change direction. I even tried to change the gene so that Alga ternia could run in all 360 degrees when it feels the tie, but still no help. Dom ternia eats it as easily as before.
So I am waiting for some more suggestions.
PurpleYouko:
Give it a bit of slime so that DOM has to work a bit harder to attach the tie.
cond
*.slime 100 <
start
100 *.slime sub .mkslime store
stop
Just adjust the 100 to a suitable value. The veggie will now throw as much of its energy as needed into maintaining the slime barrier at this exact level. It is even possible that the veg will burn itself completely out before DOM can get attached.
After the tie is attached it is too late. nothing but a leach gene is going to save the veggie after that.
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