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The One is a cheater

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Botsareus:


1180+ and inc. , total cheatage


(Blue Robots are NOT mutating)

Numsgil:
Are you being facetious or are you serious?

I've seen bots get even more than 1100 in F1.  They're just really efficient, and if they can kill vegs off again and again, the sim will repropulate them, giving the whole system more and more energy faster and faster.

PurpleYouko:
1184?

That's nothing.

Last week when I was testing Hunter2.3, one of his intermediate, super efficient versions (not the best fighter though) reached something in excess of 1800 robots in standard F1 conditions in about 3000 cycles.

And that is a shot-bot  :blink:

The final combat ready version tops out at about 300.

A good efficient tie bot has no real impediments to stopping its population growth. As long as veggies are dying and being re-spawned, the energy input to the sim grows exponentially.

Botsareus:
Ok , but what is the limit? Does the limit depands on the super saturation of the screen? Or after the screen is super saturated its going to draw robots on layers?

_______
1 second a sycle is crap , gess how to get a dual prossesor system

PurpleYouko:
Robots can overlap in extreme cases.
I don't think I have ever seen a case where there is no space at all left.

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