Bots and Simulations > Tips and Tricks

Anti Anti Virus

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Shen:
Seems like we have a virus arms race on our hands  :ph43r:

On a side note, you're right about the new maths operators being powerful. Perhaps too powerful, especially since there free. Have you thought about making the cost equal to a store? I dislike the free actions because they area a weakness in the balance. Same goes for inc/dec and to some extent 'free' rotation.

Also the new math ops arnt included in any mutations. Just a niggle :P

PurpleYouko:
Are you talking about stuff like floor and ceil when you mention new maths ops.
I am not sure whether the mutations have been extended to these yet but I can say for sure that the newer comparrison functions like <= and angle, have definitely been added. I did that myself and I have seen a bunch of mutants with these things in them.

Numsgil:
I've been thinking of adding costs to all things you can do thats comparitive to its relative complexity.

For instance, add takes X many basic commands (basic being OR, NOT, XOR, AND), so it should get charged X * basic command cost.

That allows things to get more complicated, but get charged the same amount.

Just haven't gotten around to it.

abyaly:
If you make storing/incing/dec'ing to an invalid location cost the same amount as evaluating a COND then the cost differences between SG bots and normal bots should be indistinguishable. In fact, SG bots will be slightly more expensive.

Numsgil:
That's true.  Maybe a new cost field should be added which lets you control the cost of invalid stores.

Nice thinking

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