Bots and Simulations > Bot Tavern

A cookie to the man who understands my new bot

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Shen:
Pretty good nums, I was going to put the stores at the end and the gene and use the stack to make it even more confusing but I couldnt be bothered. You only made one mistake, inc is a store command as well ;) I also played with the idea of inserting it into other bots with a virus and deleteing all the other genes. Clones! But again, I couldnt be bothered :(

I dunno if you will manage to get a MB as top F1, they just have to much of a disadvantage in manouverbility.

Numsgil:
There are a few mods to ties I'm gonna add.  Like a way to keep birth ties to harden and a way to spin while in a hard tie.  Should make Multibots much more competitive.

Shen:
What MBs really need is:

Having *.multi detect multiple hard ties with like *.multi 2 =

Having birth memory instantly transfer rather than slowly through ties. This would let you determine which generation the bot was very easily.

And I think this might have been already implemented, havnt tested it for ages. Have MBs use their total body/slime/shell points when calculating damage. They are usually at an immediant disadvantage due to being forced to repro and so lose have there strength. A big bot should have a big bite!

Light:
Nice bot, the real killer with it is the venom, using it to strip a bot of any shell, to leave it defenseless, nice idea.

Now that the limits on shell and slime have been removed and shots can be powered up, MB's have sort of lost some of the advantages they had  ;)

Endy:
Cool Bot B)

SG's back with a venegance.

Endy :)

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