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What is supposed to happen with sysvar pointers?
Botsareus:
--- Quote ---20
*.eye5
store
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Does the above mean:
If .eye5 is = 5 Then it does 20 .aimdx store
If .eye5 is = 4 Then it does 20 .aimsx store
??
--- Quote ---10
*.eye5
100
div
store
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Does the above mean:
If .eye5 is = 500 Then it does 10 .aimdx store
If .eye5 is = 400 Then it does 10 .aimsx store
??
(for lack of time to test it myself; hey maybe one of you guys has experience with this)
Numsgil:
:huh:
Where did you find those nuggets?
The range for eye5 is 0 to about 100 (under normal circumstances).
So guess what, you'll end up writing to all memory locations from 1 to 100 in the memory array. That includes .up, .dn. .dx, .sx, .aimdx, .aimsx, and a bunch more.
It's probably a primitive SB, right? Basically it's a mess as is. The way it's being implemented (the two in tandem?) might make more sense. Or maybe not.
I'd ask whoever came up with it.
Still, in the modern world of DB, there are better ways to do things.
Botsareus:
You are saying [you]bouth[/you] work?
I need this stuff to see if its practical to evolve *.sysvar in the actions part of the gene , I am planning to change the whole source code.
*Robot plasment , new angel range placement came up with it tuday
*Robot plasment during simulation add the above angel system.
*Smarter Charts , save charts into exsel files
*Robot Colors need to be easy to set during the simulation
*Get Rid of smilys in Db , complete crap
*Do over all mutations add atleast 12 sliders, robots save mutation rates
*Add my music file to the splash screen , make it possible to desable the splash screen and/or the music
*Fix the problem with program crashing on unload
I'll post on my website when done.
Botsareus:
And dont worry , my mutations will be generated from pure random values. I have no idea how the humen brain works therefor I cant come up with anything better.
Numsgil:
(Something screwy with quotes, bear with me).
--- Quote ---You are saying [you]both[/you] work?
I need this stuff to see if its practical to evolve *.sysvar in the actions part of the gene , I am planning to change the whole source code.
--- End quote ---
Both do stuff, yes. Though the second one probably just sticks to .up or not. I'm not exactly sure how a robot would behave with them. Try em out and see.
200 *.poison sub .mkpoison store is an example of using *.sysvars in the action part of the gene.
--- Quote ---
* Robot plasment , new angle range placement came up with it today
* Charts , save charts into excel files
* Fix the problem with program crashing on unload
* Robots save mutations
--- Quote ---
Awesome.
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* Robot Colors
* add atleast 12 labels
--- Quote ---
Which 12 labels? What do you mean about robot colors?
--- Quote ---
* Get Rid of smilys in Db , complete crap
* Add my music file to the splash screen , make it possible to desable the splash screen and/or the music
--- End quote ---
Bad idea.
PY's smiley thing is: 1) not in 2.36.5 (It's triangles now) and 2. A precursor for something PY's working on. There's an unwritten rule among programmers. Stick to your own projects, and don't screw with each others.
We have to vote for an opening splash screen music piece. Since I have at least 2, (yours and Henks) and maybe a third (that one lemurgod posted, even if it's unfinished) we should definately vote on one first.
Also, we have to think of a way to include it so you only have to dl it once, since patches should be as tiny as possible (makes exporting it via floppy much easier).
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