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Another interesting mutation bug
Numsgil:
Not quite that simple.
There are something like 14 or so functions that change the DNA through mutations. Each can potentially delete, move around, or add lines. Also, alot of their comments are in italian. Makes figuring out what the heck is going on a huge chore.
Also: the DNA is an array. Think of it like a row of houses. To add or delete DNA sequences it's not just 'insert here'. You have to come in and physically move every house downstream of the change. That movement process can potentally be bug ridden. It's just not an elegant proposition.
Numsgil:
--- Quote ---Some real life mutations are deadly, and make organisms infertile. Why not in DB?
--- End quote ---
Well, aside from the fact that the DNA shouldn't be doing that, I'm not against bad mutations occurring. As long as it doesn't crash the sim.
PurpleYouko:
--- Quote ---Some real life mutations are deadly, and make organisms infertile. Why not in DB?
--- End quote ---
Not a very good analagy, I'm afraid.
A more suitable one would be if a single muation in a single organism were able to unravel all the physical laws of the entire universe, therby making the whole universe cease to exist.
That is what happens in DB some of the time.
Not a happy situation :(
Old Henk:
Ok, the it's ok. :)
so... As long as it doesn't crash the program all mutations are allowed?
PurpleYouko:
--- Quote ---Ok, the it's ok. :)
so... As long as it doesn't crash the program all mutations are allowed?
--- End quote ---
Exactly.
As long as the program doesn't crash then who cares what happens in the DNA. Some really cool stuff might eventually come out of it.
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