Code center > Suggestions

What I need done in mutations

<< < (3/7) > >>

Numsgil:
Yeah, been working on 3D programming off and on.  I've got stars, a sun, and a planet that you can navigate through with the mouse.

Botsareus:
anyway thats 6...


3.) Using the Py Slider controls , yes.
you know stuff like this:
=====\/==
==\/=====
===\/====
IN THE MUTPROB FORM

2.)  A: I need the sliders to work seporate for each robot.
 B: The quotes are an example of somthing that must not happen in the dna code when the cond part of the gene mutates, Look at the quotes they are the same as true.. and false..  ex:  9 5 > = true , 9 5 < = false , now whats the use of having dummy conditions evolve so often?

Botsareus:
3.) The new once will be four sliders from 0 to 10
===\/=== *.anynumber is 10
===\/=== *.sysvar is 5
===\/=== anynumber is 3
===\/=== sysvar is 4

generate a random number from 0 to (10+5+3+4)

0 to 10+ 0 to 5 + 0 to 3 + 0 to 4

5 = first type

------> 14 = 2nd type

---------> 16 = 3rd type

-----------------> 20 = 4rth type

Botsareus:
How do sliders mutate? 3 sliders from 0 to 10 a , b , c

A mutated: 2 (a = a +- 1)
B mutated: 3
C mutated: 4

total: 9

slider total avrage: 15


15/9 = A1/2
15/9 = B1/3
15/9 = C1/4

Just to make it easy on the user...

A = A1
B = B1
C = C1

fin...

Numsgil:
2.  Because a condition is always true or always false doesn't mean we shouldn't be able to mutate it.

And to be honest, trying to police mutations is impossible.  There'll always be mutations we deem 'pointless' that fall through any cracks we leave.  And some 'pointless' mutations are actually worth developing.  Just let them do whatever you can possibly imagine.  Something interesting is bound to develop.

3.  I think my stats knowledge was wrong in my last post.  Nevermind the man behind the curtain...

I don't think you should be able to control that chance to A or B independantly of A and B.  That is, if:

*.sysvar = 33%
*number = 33%
number = 34%

then the chance of *.sysvars or *number should be 66%.  (*.sysvars + *number).

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version