General > Announcements

DarwinBots 2.45.03Beta is finally here!

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Botsareus:
The important changes are in bold.

Feedback is appreciated, I tried to make all my changes as efficient as possible.


* fix for vedio state
* improved UI for options
* improved UI for MDIForm1
* clean up in options frm
* Clicking on corpse sets default values
* Bug fix with non-native speices
* added multi instance warning
* reprogramed non-native button to list species
* bugfix when calling show dna from robot console (proper window width)
* fully implemented the new debugint and debugbool commands
* UI bug fix: If no robot is selected you can not change any settings
* A little Adjusment in eye strength formula
* Bouyancy is absolute value of range 0 to 2000
* fully implemented bouancy
* Improved speed a little by not calculating bouyancy costs for robots with zero
* Removed unimplemented stuff from physics opts.
* Small explanation fix: buoyancy is no longer part of fluid dynamic and primarily effected only by Y gravity.
* Bug fix: Now you can pause inital simulation
* Bug fix: Multibot saves correctly
* When simulation starts the screen is normailized
* Chart does not update if invisable
* Attempt to load a robot from common folder if not found
* Bug fix for insert organizm: robots location is within screen limits
* Bug fix: Robot must be fully loaded before checking ties
* You can now load a simulation paused
* Bug fix: you no longer need poision to make slime
* Bug fix: shell is lowerd apropriatly from a venum attack.
* Had to get rid of screen saver mode because it was extreamly bugy on windows7 and the clipboard handling on windows7 was messed up
* Added a position marker button to make DNA easy to debug
* You can manually set if you want to use screen ratio fix via global settings
* Error fix for ultra low point mutations
* Implemented tieang...tielen 1...4 fix
* Bug fix to load vegys when cycle button pressed
* Updated internal help
* Cap for density
* Robot no longer gets fed one extra point if pondmode
* Eye strength only effected by density not light intensity
* Bug fix w/ eye strength if robot is above the screen limites
* Added a bunch of new components to the master form
* Added a new label that keeps track of genetic distance graph update progress
* Added logic to enable and disable asexual reproduction in un-repopulating species
* Added sexual reproduction and genetic distance graphs
* Added cheating robot prevention in global settings
* Added the rest of species data to savesett
* Implemented simulation 'skin'
* Implemented robot 'skin'
* Got rid of the annoying hash message, hash is still computed though
* Fixed the duplicate button
* Small bug fix in settings to do with length of species list
* Now a user can set the main dir. to what ever they want
* Fully implemented safemode
Attached here is the .exe and the portable version of DB2.45.03Beta.

Botsareus:
[Bump]

Just finished all my Unit tests.
I am going to run another sexually reproducing eco-system sim (using pond mode and corpse)
This time I am going to take Numsgils advice and make the sim larger.

Botsareus:
Let me make this clear: Although it is Beta, It is one of the most stable drops DB had in a while.

NotLegalTender:
I'm guessing veggies changed? Because there is no longer a veggie button.

Botsareus:
veggies will be changed relatively soon. The new distinction will be 'repopulating robots.' To select a robot to repopulate use the 'Repopulate' checkbox instead of 'Vegetable (autotrof)'

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