Code center > Darwinbots Program Source Code
Quick Question on C++ DB Version
Numsgil:
It's nearly there. The graphics engine is about 60% done, and at least serviceable for the sort of drawing an initial release would need. The physics engine solver is basically done, and the collision detection is maybe half done. Then the parts need to be put together in to an actual engine, which is a fair bit of work but not that bad. Then a frontend GUI needs to be built, which is again a fair bit of work but not that bad. Then some basic code to save and load sims and bots, and fleshing out a basic system for the core sim itself, and you've got a basically working EXE.
Botsareus:
Cool, however I am concerned about the fact that I probably do not have the proper hardware to run this thing.
As far as the source code, I have the full version of c# 2010. I hope that will suffice.
Wow, this sucks, apparently now even XNA is not working on my tower. Stupid windows updates :cussing:
--- Quote ------------------------------
WindowsGame1
---------------------------
No suitable graphics card found.
Could not find a Direct3D device that supports the XNA Framework HiDef profile.
Verify that a suitable graphics device is installed.
Make sure the desktop is not locked, and that no other application is running in full screen mode.
Avoid running under Remote Desktop or as a Windows service.
Check the display properties to make sure hardware acceleration is set to Full.
---------------------------
OK
---------------------------
--- End quote ---
Peter:
The cpp version needs XNA. :huh:
...wait, what?
Numsgil:
...no. The C# version required XNA for a while, but now it uses SharpDX, and you should only need DirectX on your machine.
The C++ version used OpenGL.
Botsareus:
:unsure: I thought XNA was using an older version of DirectX. Based on that I thought: if XNA is not working then DX11 will definitely not work. Few, that makes me breath a little easier.
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