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Potential Benefits of Bot Altruism

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SlyStalker:
Hi everyone! Lately, I've been reading up on the effects of kinship-driven altruism. Here's a short summary: Organisms that lower their potential to breed while increasing another's (by sharing food etc.) greatly increases the chance of genes that are similar to its own to be passed on to future generations. This is because the altruistic animal is more likely to share food/help if the animal that it is helping has genes similar to its own. So anyway, I was thinking, what if we could implement this in Darwinbot DNA as well...? I already have a basic one going but I can't really see if it's working because it just reproduces too fast!!!  >:( But I think this idea could help with other bots so I'm just presenting this idea out here.  :happy:

Numsgil:
It's tricky to set up a sim for it, because cheating has such obvious short term benefits.  If you're familiar with teh "haystack model", I think that would be the best way to try and get this working in a evolutionary stable way.  Basically have a bunch of sims that are normally running independently and unconnected, and then connect them for a while periodically.

SlyStalker:
But would it be helpful in a competetive or 'league' (is that what its called?) match to have more bots alive and contributing?

Botsareus:
The only cheating I am aware of is robots no reproducing at all or reproducing constantly with a child 1% body transfer.

I am not sure, is this what you guys are talking about?

Numsgil:
For a league match I think the world is just too small to support more than one species.  At the very least you need enough room for bots to hide a bit.  Shapes would also be a good option.  You can create random objects which block line of sight and allow some areas to be semi-isolated from each other.

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