2. On buoyancy, should the bot be charged nrg if it is above the .setboy level? In F, it is charged.
I think they should, think back to the air balloon experiment and add rocket engines, You have a certain buoyancy in the balloon, then you fire up your rocket engines and drift upward, yet the buoyancy remains the same.
Here is another real life scenario which totally wastes energy: A balloon is maxed out on it's air heat and floats all the way up to the ozone layer. Then it fires it's rocket engines to drift down-ward. Now this balloon is wasting both rocket fuel and keep the air hot but floats half way up to the ozone layer
The changing eye strength looks nice; there is just one thing. Can you make it so the eye strength is unaffected with less light intensity. I want to lower the intensity so plants don't make as much nrg but still have bots be able to see.
Good point, I will have to research this further.
Update:
I am really interested on how sediment effects eye strength only. Therefor, I really hate the idea that 'depth' by itself should have ANY effect on eye strength. How about a formula where ONLY density and not NOT light intensity effect eye strength?
The bot gets 1 nrg when intensity is set to 0 at any depth (when set to repopulate).
This problem goes back all the way to version 2.45.01 as far as I checked. I really see no point in it.
Should I make it zero?
1. Setting sediment level equal or greater than intensity produces run time error 5. (Invalid Procedure call or argument)
Besides 0 intensity and 0 sediment.
You should never set sediment level greater then 200 or less then 0, I forgot to cap the values.
As far as setting sediment level greater then intensity, I was not able to duplicate this error. see picy. Can you tell me the exact values you used? Or better yet, can you send me the settings file?
p.s.
Thanks for pointing this things out.
I had to dull down the chloroplasts explanations for the next version so the users will have an easier time to transition and no they are not yet implemented