Code center > Suggestions
Poll: Robot's eye strength linked to pond mode and night time
Botsareus:
[Bump]
Just added the new 'debugint' advanced command to make the DNA (including boyancy and tie ang tie len 1 ... 5 ) easier to debug. The new system will be accessible trough the console window, see picky. Don't worry, the mutator will be blocked from evolving new 'debugint' commands.
Botsareus:
[Bump]
Few, fully implemented buoyancy
check out this little crazy formula:
.nrg = .nrg - (SimOpts.Ygravity / (SimOpts.PhysMoving) * ((.body / 1000) + (.shell / 200)) * SimOpts.Costs(MOVECOST) * SimOpts.Costs(COSTMULTIPLIER)) * rob(n).Bouyancy
working on tielen tieang 1...4 fix next, this will be the only 10 commands that differentiate between input and output, should make cool MBs easy to develop
Botsareus:
[Bump]
Had a bad few weeks, resuming work soon.
Botsareus:
[Bump]
There was a bug where a multibot loaded back into a simulation breaks up. -fixed
Botsareus:
[Bump]
Right now I am working on a problem where the caterpillar MB does not save or load correctly. I may need some help on this later because there is a good chance I will not be able to figure this one out.
This is a very old bug , I tested all the way back to version 2.44
This bug is very easy to replicate:
Load a single caterpillar with no other robots into a simulation. Exit DB, Run DB and select "continue simulation" The caterpillar either breaks itself apart or stops moving.
You can also duplicate the same bug by saving and loading a .dbo file.
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