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Simulation Tools

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Zelos:
what would be awesome is if we can add stuff to egrids when that system is done.

PurpleYouko:

--- Quote ---I thought stack is never cleared unless some function removes values from it? Why do you say:

--- Quote --- 
it seems pointless to display the stack as each the eye is added, then delete them again when the gene is finished
--- End quote ---

--- End quote ---

What I mean to say is that for a gene that isn't activated, the net result is no change to the stack, however in light of your latest explanation I see that it is precisely these step-by-step changes that you want to see.
 B)

shvarz:
Just a stand-alone would be fine.  Of course having that in actual sim gives it a lot more power.  But a stand-alone would work too.

shvarz:

--- Quote ---What I mean to say is that for a gene that isn't activated, the net result is no change to the stack
--- End quote ---


Not in mutated bots.  They can have a condition like this:

cond
25
34
24
124
345
5683
4
34
start
blah
stop

This would fill up the stack regardless of whether the gene is executed or not, right?

PurpleYouko:
I think it would be just as easy to put it directly in the sim, maybe with a toggle to. 1) bring in real values from the sim for the selected robot
2) Use a blank copy of the robot's memory and selectively activate its current genes using artificial stimuli.

Hopefully we can use the existing code to a large extent but it might require some reworking in places.

Definitely a worthwhile project though  :)

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