Code center > Bug reports
Quadratic Plant Energy 2.45.01 [False Alarm]
Tilthanseco:
I don't think this setting is working in 2.45.01 :(
I'll have to stick with kilobody...
Numsgil:
Can you double check against this formula:
Multiplier = (1 - 30 / 512) + (kilobody points)^2 * 30 / 512
Energy in = Multiplier * (number in NRG textbox)
So bots have to be pretty big before the quadratic nature of the feeding takes over. For bots below 1000 body, it's basically the same as nrg per bot.
Tilthanseco:
Yep sorry, false alarm. It follows your equation.
It doesn't work like I expected it. I thought that little plants would barely get any energy, but like you said they get what's in the box, just big plants get way more.
Is there a way we can get rid of that constant (241/256)? That way little plants get no energy and DIE :Muahaha:
...ya probably not a very good idea... I'll just set the energy to 50 times less than what I want... :devil:
Numsgil:
Yeah, the equation past-me came up doesn't seem to encourage what I said it did.
How does this formula sound:
energy multiplier = 29/31 * kilobody^2 + 2/31 * kilobody
At small body values it's basically linear, but as the body increases the multiplier does too.
At 32K body, you're getting about 30x the energy that 32 1k body bots are.
Tilthanseco:
That sounds good. It's a lot more direct (need body to get energy).
But there's no need to change if you don't want to change. :blink:
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