Bots and Simulations > Evolution and Internet Sharing Sims
Randombot evolution sim
SlyStalker:
what mutation rate did you set the sim to?
Beanspoon:
--- Quote from: SlyStalker on March 20, 2013, 03:23:07 AM ---what mutation rate did you set the sim to?
--- End quote ---
I have the mutation rate set at 1/32nd, but I also adjusted the individual mutation rates by multiplying the default values by 100. Currently most of the species in my sim have a species diversity of about a half of their population. Taking into account that their genetic data is ~1000 bp long and the bots tend to live a long time (there are no predators currently in my system), most of this diversity will be due to point mutation.
I think the veggie population has now adapted to the world parameters I wanted, so it's now time to introduce a predator of some sort. What would the veterans of evosims suggest as the best way to create a predator by mutation? Randombots sat next to veggies which spray out energy packets? I'd like to keep the sim with all my currently evolved veggies going if possible, so I need to evolve the predators to the point that they can look after themselves and then I can drop them into the current sim.
Numsgil:
You might get some results by having energy-spreading bots, yeah. But you'll need to keep an eye on the bots and change the settings they face as they adapt, or the sim will start crawling.
Usually "predator" bots will evolve to just swim in a single direction firing constantly. But that might be all you need.
Keeping the two populations from killing each other would be much harder.
Beanspoon:
Well yeah my plan was to use the second sim long enough to get the predator bots eating and then move them over to the other sim. Hopefully if they're not too well adapted they'll only be marginally successful and I can get a sustainable sim going. I'm hoping to have them end up in an evolutionary arms race...
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