Code center > Suggestions
Digging into the egrid
Carlo:
--- Quote ---The new e-grid is a multi (infinite actually) level array measuring 12 X 90
--- End quote ---
Guess you mean 120x90...
--- Quote ---Oxygen, Carbon Dioxide, temperature, waste products like ammonia, Nitrates and Nitrites. Calcium and Silicon for use in building shells.
--- End quote ---
It seems it's not the matter of building an envgrid, but of finding adequate use of all this new things. So, which interactions are you planning to assign to all these new variables?
The idea of the "enzyme" system it's interesting, but seems to me a little bit vague. I think you should introduce it in the envgrid only ([you]only[/you]) when the first level of the envgrid, that you described above, will work [you]perfectly[/you].
Finally, what about the features of the original envgrid? Envgrid was conceived to localize in each of its squares the environment settings. That is, to give the ability to assign to each square different physics parameters (ex. friction, moving factor, brownian, gravity, buoyancy, all sorts of costs, light irradiation / energy feed, maybe mutation rates, and so on). This was the first, most coherent and straightforward idea to create different environments in a single sim, in order to achieve prolonged coexistence of different species in the same sim and speciation by colonization of new environments.
What happened to this project?
Zelos:
later it will also be differens in light depend on how far away you are from the equator, what time of the year/day it is
Numsgil:
--- Quote ---Finally, what about the features of the original envgrid? Envgrid was conceived to localize in each of its squares the environment settings. That is, to give the ability to assign to each square different physics parameters (ex. friction, moving factor, brownian, gravity, buoyancy, all sorts of costs, light irradiation / energy feed, maybe mutation rates, and so on). This was the first, most coherent and straightforward idea to create different environments in a single sim, in order to achieve prolonged coexistence of different species in the same sim and speciation by colonization of new environments.
What happened to this project?
--- End quote ---
It's on the back burner. Walls, etc. are being worked on currently to work through the grid. Later, I'll be adding ways to change the physics of an area other than just making it 'hard'.
Hopefully the final version allows alot of customization by the end users.
Carlo:
--- Quote ---It's on the back burner.
--- End quote ---
hmmmm. I think I hate democracy.
Zelos:
y hate democracy? are you somekinda nazi or what? or a terrorist?
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