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plants herbivores and carnivores

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ikke:
A maximium number of bots is already in there somewhere.. What is the added value of your proposal?

Botsareus:
Vegs always had a cap separate from the rest of the robots...

ikke:
I prefer using dynamic cost and energy as a function of body size (for veggies) to control population. More realistic is more fun to me. Initially there will be population explosions when reproductive restrictions in a gene break, but as the simulation evolves this happens less and less.

Botsareus:
I am working with 2.44.1 F1 mode (as you may already know) and I love the settings for the way they are now.
I need a limit on how many chloroplasts there is on the screen. Maybe a soft limit to prevent mutating vegs from hitting a brick wall.

I am cooking up my own version of chloroplast darwinbots, with all of my ideas. But I total have no time to code it. Partly because I really have no time, partly because I am procrastinating, and partly because I want to see the result of Pandas and Shastas work (and I don't want to step on there toes)

Panda:
I'm sure it'll be released at some point... not sure when, at all, though. I can't remember what features I added into it and what needed fixing(other than internet mode) and I don't have VB6 on my computer anymore. At some point I will look at it again, though, when I can get around to installing VB6 and when I have no exams. I decided to book up my ideas and get grades 3 grades higher than what I have at the moment which includes resitting exams and stuff. I will get around to continuing eventually but it may be at some time in the summer.

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