Code center > Darwinbots Program Source Code

I am going to try to help with the Chloroplast version.

<< < (4/5) > >>

Botsareus:
Which brings me back to my original question: Can I get an example robot where the ties are acting weird ?

SlyStalker:
most of the MBs in the beastiary have ties that are somewhat spastic and 'strange' if you ask me...

Botsareus:
I am just not going to change robot radios when implementing chloroplasts, it is not a perfect fix, but it should do.

The main problem was due to the way tie physics are calculated very big robots allowed the tie to go negative.

SlyStalker:
'go negative'?

Botsareus:
Here is an illustration:

tie is measured from the center of the robot although it is displayed from the robots edge so we have:

( xx)xxxxxxx(xx )

now the tie length limit before it snaps is:

 xxxxxxxxxxxx

if the robot is too big, say:

(                 )

then the tie will snap at any rate.


It is a little more complex then that, because this new explanation I just gave you has nothing to do with 'go negative.' But, it does if you look at the code.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version