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I am going to try to help with the Chloroplast version.
Botsareus:
Which brings me back to my original question: Can I get an example robot where the ties are acting weird ?
SlyStalker:
most of the MBs in the beastiary have ties that are somewhat spastic and 'strange' if you ask me...
Botsareus:
I am just not going to change robot radios when implementing chloroplasts, it is not a perfect fix, but it should do.
The main problem was due to the way tie physics are calculated very big robots allowed the tie to go negative.
SlyStalker:
'go negative'?
Botsareus:
Here is an illustration:
tie is measured from the center of the robot although it is displayed from the robots edge so we have:
( xx)xxxxxxx(xx )
now the tie length limit before it snaps is:
xxxxxxxxxxxx
if the robot is too big, say:
( )
then the tie will snap at any rate.
It is a little more complex then that, because this new explanation I just gave you has nothing to do with 'go negative.' But, it does if you look at the code.
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