Code center > Darwinbots3
Boolean memory
Botsareus:
I will go with this if we can intergrade it better with condition structure, otherwise we get the same annoyance you guys Xed me from implementing earlier:
Remember when I was going to tweak Pandas code to use vegetable or chloroplast settings, and you guys said it will be confusing for the end user to have both?
similar situation here...
Botsareus:
How about:
1.) Let's say we got 20 genes
2.) In the code we got -40 store
This means on the next cycle:
The 40 mod 20 gene's activation is reversed.
I am only suggesting this because, in my evo sim , there is less then 1% use of the condition part of the gene.
Numsgil:
The new DNA doesn't really understand what a "gene" is. It's just a stream of byte code.
Botsareus:
wha? :blink: details plz??
Numsgil:
Take a look at the thread about DNA. There's an interpreter there to play with.
There just isn't anything analogous to a gene. It's just a list of instructions that get followed in a more or less linear fashion. Maybe codules could be seen as a analog to a gene. But the comparison is sorta weak.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version