Bots and Simulations > Bot Tavern

Interesting Idea

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rwill128:
Hey,

I just discovered DB a couple weeks ago, but it's nice to see that people are still using these forums.

I've been curious what kind of results people are getting with new machinery, especially since some of these posts are over 5 years old.

I'm especially curious about how large of a sim people can run on new hardware, and how quickly it runs, etc.

---

Also, his idea sounds really interesting. What have people come up with when trying to create a stable base for a bot that is intended to acquire skills through mutation? I like his idea of having several versions of the gene that has core functions, and having each of those genes either run completely if it's doing well, or .mrepro if it's not.

Has anyone built more sophisticated status checks into the genes, also, maybe a beginning and ending gene that not only carries out core functions, but also uses some kind of check to ensure that the core functions have been preserved, and resets them if they haven't been. There could be a middle gene full of code that's essentially blank (functionless), but t takes up space so that when mutations occur, they're likely to occur in this block of code.

I'm new to the language, so I don't know if what I just suggested is possible or not.

Botsareus:

--- Quote ---I've been curious what kind of results people are getting with new machinery
--- End quote ---

Unfortunately, the performance has not improved much since vb6 (the language darwinbots is written in) can not do multi-threading


--- Quote ---What have people come up with when trying to create a stable base for a bot that is intended to acquire skills through mutation?
--- End quote ---

Go to http://wiki.darwinbots.com/w/Botsareus%27s_Vision

Unfortunately, this has been written for an older version of darwinbots (2.44.1). I will try to merge this into a newer version, but as you can see I got stuck with finishing up other ideas such as the crossover fix and chloroplasts.

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