Code center > Old Suggestions Awaiting Programming
Veggie Energy
Carlo:
I agree with Shvarz and Nums on the fact that the new system is more realistic than the old one. The old one was not designed to be realistic, but essentially for:
1) having stable simulations, with a good bots/vegs ratio (the more vegs, the slower the simulations) by:
2) avoiding starvation by boosting up vegs growth when to few were in the sim
3) avoiding overgrowth of population cutting the energy input when it as too much.
So the idea was something like: the simulation is like a universe: inside it, the total energy is constant, it can only move from vegs to bots and vice versa. This is not realistic, since Earth is not a closed system, as a constant amount of energy comes from the Sun.
If you manage to get such an open system stable and "playable", then it's ok.
shvarz:
For me, it is actually easier to get this system stable and playable. I've never been able to run sims for millions and millions of cycles and now I can.
Shen:
Well the sim im running at the moment is filled with cannibots so the population is usually ~50. The problems happens when usually you would get a predator boom cannibots dont get one because as there numbers increase they also eat each other and are kind of self limiting at around ~150. This causes the veggies to max out at 32K nrg and the bots simply arnt able to eat fast enough because they are limited to low numbers by themselves.
Lowering the max veggies just decreases the total bot population below sustainable levels, and the feedrate is already at 1. Any ideas on increasing my population shvarz?
PurpleYouko:
What size sim are you running Shen?
Try really big!
shvarz:
I am assuming that you are running size 12 sim, otherwise you can just increase the size of the sim. It certainly sounds like your system has too much energy. You need to increase the costs somehow, so that energy is flowing out of the system faster. There are many ways to do that. Just pick one that does not interfere with what you are trying to achieve:
1. Make veggies spend energy (make them running or making shell or something).
2. Switch to kinetic-energy mode
3. Increase costs in "costs" panel
4. Increase friction
5. Introduce day/night cycles
6. Reduce moving factor
In my current sim I see the appearance of cannibots, but they die out fairly quickly.
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