Bots and Simulations > Evolution and Internet Sharing Sims
My 2.44.1 first-bot results so far...
ikke:
--- Quote from: Numsgil on January 26, 2011, 02:23:33 AM ---It also makes a certain amount of sense: you can either evolve conspec recognition, or you can just evolve so that you don't die by choosing a "lane" and sticking to it.
--- End quote ---
I hadn't thought of that, but now I do it is even more subtle than conspec: it benefits relatives but nothing else
Botsareus:
My guess is that it evolved the "wall" over conspec recognition because most of the conspec recognition memory locations are at the other end of the memory array.
Since I disabled point mutations, the only way it can mutate is copy error and insertion, and it is simply not hitting the right values. :dry:
Botsareus:
Oh, BTW: I created every league fudge possible, so I know that is not an issue.
Update: As far as I can tell , the shots got longer, they tie to vegs and each other about 2% of the time. They are fireing .dx .dn by about 1% of .up probebly to stabolize themselfs.
Botsareus:
Update: No major changes for 5 runs, however run retries are getting longer: either the robot mutating dies, or kills everyone else w/o mutating.
Good news: I figured out why they tie, looks cool, they tie to launch a cell across the screen horizontally , almost like a hokey player.
Panda:
How long has this bot been running in a sim altogther?
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