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Chloroplasts

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Numsgil:
I'd just point out that any upkeep costs in terms of energy are going to be redundant.  Chloroplasts give energy to a bot = positive nrg gain - upkeep cost.  So during daylight, any upkeep cost just lowers the energy a bot receives from its chloroplasts.  At night, it creates an upkeep cost, which could be interesting, in that plant bots have to learn to conserve energy at night so they don't run out.  But they have to do that pretty much anyway, and just passively existing works for that, so I'm not sure how much it adds in terms of interesting behavior.

Unless there's another specific utility I'm not seeing.

ikke:

--- Quote from: Numsgil on November 04, 2010, 06:44:47 PM ---Unless there's another specific utility I'm not seeing.

--- End quote ---
I agree with everything you said but want to point out one thing for db3: object consistency and simplicity. Every substance in the bot has upkeep, chloroplast just has negative upkeep...

Numsgil:
Yes, that's a good way of thinking of it.

Panda:
I do like the idea of a percentage of the energy given to them taken away all of the time, at night, and it wouldn't be too difficult to include too.

Panda:
It's funny watching veggies move around when they have chloroplasts. With only 235 chloroplasts, they are moving at a very low speed, loosing massive amounts of energy, and spiralling out of control, trying to go forwards. Does it take, on DB a larger amount of energy to move a heavier object.

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