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Chloroplasts

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Panda:
We don't want a cap as such, we just want to stop all populations getting too high, due to excess energy. Night and day could still be used. However, if we make chloroplasts expensive and so that they give little energy, then, populations will struggle to grow higher than a certain point.!

Panda:
So how exactly do you want the population to be limited? A complete physical limitation, or just a "partial" limitation?

And what about the respawn, will it happen for:

* all bots when there is no bots left?
* selected bots when they have no bots left?
* all bots when there is a certain, decided population(globally set) left?
* selected bots when there is a certain, decided population(globally set) left?
* selected bots when there is a certain, decided population(individually set) left?

Panda:
It's alright everybody, I need no help at all.  :glare:

Numsgil:
I would do a respawn per species based on either individuals or total energy represented (as in, have both options).  We (well, you) can add other global population controls later, if necessary, but I don't think it will be.

Panda:
:) Thanks. :)

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