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Chloroplasts - Idea 1
Chloroplasts - Idea 2
".setveg"
None of them

Author Topic: Chloroplasts  (Read 28346 times)

Offline Shasta

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Re: Chloroplasts
« Reply #30 on: October 21, 2010, 11:01:38 PM »
"Chloroplasts needed for 1 NRG per cycle"
Nrg per kilo-chloroplast or something along those lines makes a bit more sense to me.

Offline Panda

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Re: Chloroplasts
« Reply #31 on: October 22, 2010, 02:32:29 AM »
Yeah, I was thinking of a better way to put it, I'll change that now.

Offline Panda

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Re: Chloroplasts
« Reply #32 on: October 22, 2010, 02:41:09 AM »
What about veg respawn, how can we do that?

Offline ikke

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Re: Chloroplasts
« Reply #33 on: October 22, 2010, 04:56:04 AM »
What about veg respawn, how can we do that?
remove the veggie check option for a species and have respawn act on setveg...

Offline Panda

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Re: Chloroplasts
« Reply #34 on: October 22, 2010, 11:50:16 AM »
We're doing chloroplasts, not ".setveg" now. :p

Offline Panda

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Re: Chloroplasts
« Reply #35 on: October 22, 2010, 12:13:11 PM »
Now costs 100 to make a chloroplast.

Offline Numsgil

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Re: Chloroplasts
« Reply #36 on: October 22, 2010, 01:25:14 PM »
At the moment a chloroplast weighs the same as body, and adds the same radius as body as well, but I am thinking about upping that, probably doubling it.

For them to be disadvantageous enough for 'animal' to be a viable evolutionary strategy I would start at more like 10x body in terms of mass and volume.  I think if anything we should overshoot the value and then scale it back.  Write some reasonable complex veggies and put them in league fights.  If they decimate the animal bots, scale up body and mass some more.  You could also do a bot against a veggy version of itself (where maybe 90% of excess energy is put towards chloroplasts instead of body).

For comparison to real life, plant cells are somewhere between 2 and 3 times as large as animal cells.

Offline Numsgil

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Re: Chloroplasts
« Reply #37 on: October 22, 2010, 01:26:28 PM »
We're doing chloroplasts, not ".setveg" now. :p

You might want to take the opportunity to do a per-species respawn.  Sort of a whole other feature, though.

Offline Panda

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Re: Chloroplasts
« Reply #38 on: October 22, 2010, 01:31:18 PM »
Committing changes I've made, I'm going away for a week.

Offline Panda

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Re: Chloroplasts
« Reply #39 on: October 22, 2010, 01:33:22 PM »
And also, it is 1000 times heavier...

Offline Ammeh

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Re: Chloroplasts
« Reply #40 on: October 22, 2010, 03:37:00 PM »
in theory, new veg will just evolve :P

Offline Numsgil

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Re: Chloroplasts
« Reply #41 on: October 22, 2010, 09:12:29 PM »
And also, it is 1000 times heavier...

1000x mass and 1x volume, or 1000x mass and volume?

Offline Panda

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Re: Chloroplasts
« Reply #42 on: October 23, 2010, 07:05:35 AM »
There is volume too? The radius increases at the same rate, for chloroplasts, as mass.

Offline Numsgil

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Re: Chloroplasts
« Reply #43 on: October 24, 2010, 05:15:29 AM »
I think there is.  Check the calculation for bot radius.  I think it assumes a bot is a sphere, and works backwards to find the radius given the volume.

Offline Panda

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Re: Chloroplasts
« Reply #44 on: October 24, 2010, 07:14:45 AM »
Chloroplasts have the same volume as mass, well, the same radius.