Code center > Suggestions
Chloroplasts
Shasta:
Yeah, that seems reasonable. However, they would die really quickly from body shots also, especially before they have time to build up shell. Maybe make body shots destroy chloroplasts also?
Ammeh:
sounds good to me =] anyone not want that?
Testlund:
Yeah, I agree with Nums. Sounds like the best idea so far. ...and body shots destroying chloroplasts just makes sense too.
Testlund:
While you're at it maybe you can change DB so heterotrophs can't give more than 50% of their body to offspring either. As it is now they tend to just cheat death by transferring almost all their body to their offspring, if you have ageing costs on.
Numsgil:
--- Quote from: Testlund on October 19, 2010, 11:32:47 AM ---While you're at it maybe you can change DB so heterotrophs can't give more than 50% of their body to offspring either. As it is now they tend to just cheat death by transferring almost all their body to their offspring, if you have ageing costs on.
--- End quote ---
I think that was the idea of aging costs, actually. But to get more of what I think you're after, maybe we can revamp the idea of "waste" a bit, or invent a separate substance with a similar idea:
Make it massless and volumeless, and have it accumulate at a constant rate every cycle for every bot. (Or maybe proportional to the body of a bot). When a bot divides, it also divides the "waste". Then have a cost per "waste" that the user can set. You basically get the icy hand of death constantly chasing a strain as it divides. There would still be ways to cheat this system, but they're less straightforward than simply reproducing.
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