Author Topic: Animal Minimalis and the new poison modifications  (Read 3150 times)

Offline Ammeh

  • Queen of the Internets
  • Bot Destroyer
  • ***
  • Posts: 169
    • View Profile
Animal Minimalis and the new poison modifications
« on: August 14, 2010, 06:23:57 PM »
As testing for the new posion system, I created a variation of Alga Minimalis that created a poison that put 314 into aimshoot, so bots that were poisoned by it would be unable to shoot forward until the poison wore off. I'd previously written a new version of Animal Minimalis that could use body when it's nrg was low, and I put that in the sim with the new algae.

Initially, the population of Animal minimalis dropped as it was barely able to feed. I came back two hours later to find the population once again thriving. Confused, I looked at the best bot's DNA only to find it'd evolved to use body shots instead of nrg shots, as body shots don't trigger poison!

I was just impressed at evolution dealing with the new hurdle, so I thought I'd share :)


Offline SlyStalker

  • Bot Destroyer
  • ***
  • Posts: 132
  • nomnomnomnom
    • View Profile
Re: Animal Minimalis and the new poison modifications
« Reply #1 on: March 09, 2013, 03:10:58 AM »
Ah, the miraculous wonders of artificial evolution...  :cheers:
Knowledge is knowing that a tomato is a fruit; Wisdom is not putting it in a fruit salad.