I ran an evosim today and it came up with very interesting results. I started with 100 alga runawais, but did not check the autotroph box. I set the mutation rate incredibly high on a size 2 sim. After a few seconds (they had already mutated considerably), I stopped all mutation to see what the new creatures would act like. I saw that one had started shooting, and I saved it as E1.txt (attached on a later post). I opened a new sim with 100 of them that were checked unmutatable. They acted very weird. First, they moved foward, which is expected of alga runawais. Then, a few started shooting. Then, a few started tying with each other. There were two small multibots formed, one with two bots and another with three. Then they started changing .refeye and the eye width. All of these abilities come and go, but are not due to mutations. E1 has 22 genes, 11 times the number that Alga Runawais has.