Bots and Simulations > DNA - General
Too Big / Too Small
EmperorNero:
It's a computer simulation, no way of tweaking it is more arbitrary than the other. I think simulations that produce childless immortals are rather arbitrary, and unrealistic if the purpose is simulating real life. The amount of energy between parent and child is not a zero-sum game for real organisms, for bots it is. They have to 'give' a share of their energy to their kids, thus not having kids is a great advantage and that's why big berthas are a problem.
EmperorNero:
--- Quote from: Numsgil on July 13, 2010, 02:00:10 PM ---Large bots have stronger shots, and have more energy reserves to use during a fight. Smaller bots are lighter so can maneuver more efficiently, and they're harder to hit with shots, but they don't have very strong shots and they don't have large reserves of energy.
--- End quote ---
Small bots seem to do fine. They don't run out of energy or anything. The bigger ones have trouble shooting the small ones, so there's no pressure to be big. Its only a detriment, and they will get small sooner or later. Then there's only bots with 1 energy. Anything I put in the DNA to prevent that will mutate away sooner or later. What to do?
Billy:
Try setting costs to f1 at the start of the simulation.
EmperorNero:
--- Quote from: Billy on July 16, 2010, 04:13:27 PM ---Try setting costs to f1 at the start of the simulation.
--- End quote ---
I use F1 costs, plus age costs.
Billy:
A bot with 1 energy simply won't survive in F1 costs. Try setting friction to solid metal.
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