Bots and Simulations > Untagged bots

upgraded sporebot

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happyhamsterchan:
This one is based off of E. Comesum, though I found that the avoidance gene isn't that good, so I removed it, oh well... It's probably real fragile anyway...

So, its main method to counteract cannibalism is to send its offspring off as "spores" to go to distant places. It's workin, so far. Its meant for evosims. Here's the code:

happyhamsterchan:
ran for 100 kCycles w/o mutations, size 1 sim, 50 veggies, it survived well with a pop of ~100. Then ran for 100 kCycles with 1/32 mutation rate, still holding at ~100 population. Will continue sim till something interesting happens...

happyhamsterchan:
300 kCycles, dominant strain has 4 mutations, still demonstrates spore-formin behaviour

EDIT:

Their behavior seems to have changed, now they dont stay at a single veggy for very long, quickly turn away and go to another one, perhaps to avoid the crowds that surround the veggies

also babies dont shoot off any more, they just hang onto the parent a long distance away, perhaps to wait for the parent to find food while it hitches a ride?

happyhamsterchan:
600 kCycles, population has increased to 200, avg of 12 mutations per bot

ashton15:
when It's finished running will you post the mutated code?

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