Code center > Darwinbots3
DB3 todo
happyhamsterchan:
OK, I guess I'll call it DB3, my idea for calling it DB# hasn't caught on so far...
So, I got the code, Where can I start? What is most pressing, yet should be somewhat easy so I don't have a sharp learning curve? TY NUMS!
Numsgil:
It depends on what skills you have. Have you ever done any of the following:
1. Physics engine programming
2. Graphics programming
3. UI programming.
5. Any game programming in general.
6. Calculus
7. Linear algebra
8. Normal algebra
?
If not, would you like to? It's all a bit technically dense. So it involves doing a lot of reading to get up to speed. I can probably dig up articles on whatever subject.
happyhamsterchan:
I know all the maths, and, um... I made a guess-the-number game! Does that count?
Numsgil:
Maths will help. I've tasked a bunch of people to get the graphics system to draw circles. But I haven't heard from any of them since. So it's your job now.
Get FX Composer and load up the graphics.XNA solution. Your task: write a pixel shader that can draw a circle given a quad (see the shader for drawing squares for reference). And integrate it in to the graphics code.
Alternatively: get Graphics.GDI set up to draw quads like Graphics.XNA can. GDI is the internal drawing routines that C# has for winforms. I don't think there's even a solution or project set up yet. Use the ones for XNA as a starting point.
The code is not concrete here at all, so feel free to massage it to make things easier to work with.
That's a rough outline. If you need more direction, we can set up a skype call after work. Do you have skype? If not, grab it. It's basically a way to do phone calls over internet for free. If you don't have a mic, that's fine. I just don't want to have to type this all out again. What time zone are you in?
happyhamsterchan:
yay sounds fun!!! My time zone is... um... Virginia!!!! Google said that's eastern. So my time is 11:00 pm when the forum says the time is 4:00 am.
So, also, a quick question... How do I run/edit this code?
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