Bots and Simulations > Bot Tavern
mutation detection
happyhamsterchan:
Hey all,
Is there a condition that will detect if my bot has mutated? Also, how do I get my bot to kill itself?
Numsgil:
There's not an easy way to determine if a bot has mutated. Killing yourself is also less straightforward than you might think. You can just shoot our nrg shots until you die.
happyhamsterchan:
What about antivirus genes? Can't those be modified to detect mutations instead of foreign DNA?
Also, almost all multicellular life uses some sort of apoptosis, as far as I know... We should implement that, it may lead to some pretty neat behavior.
Numsgil:
--- Quote ---What about antivirus genes? Can't those be modified to detect mutations instead of foreign DNA?
--- End quote ---
Possibly.
--- Quote ---Also, almost all multicellular life uses some sort of apoptosis, as far as I know... We should implement that, it may lead to some pretty neat behavior.
--- End quote ---
It's an issue with info shots. If there's a .killme sysvar, it would make an info shot that saves values there an insta-kill.
happyhamsterchan:
--- Quote from: Numsgil ---
--- Quote ---Also, almost all multicellular life uses some sort of apoptosis, as far as I know... We should implement that, it may lead to some pretty neat behavior.
--- End quote ---
It's an issue with info shots. If there's a .killme sysvar, it would make an info shot that saves values there an insta-kill.
--- End quote ---
so? We can probably find some sort of defense for that too.
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