Code center > Darwinbots Program Source Code
Nvidea article about circle (sphere) colissions..
(1/1)
peterb:
Some deep background on collision detection math, and how to do it fast; well its from nvidea they benefit from explaining it.
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch32.html
Although couldnt see the link in the article but the above url reads GPU... and yes its done in CUDA so this routine offloads the CPU !!!!
Numsgil:
Yep, GPUs are really really powerful for a very, very narrow range of problems Physics being one of those problems. I plan to (eventually) leverage CUDA to improve the performance of some of the core algorithms for DB3.
Navigation
[0] Message Index
Go to full version