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Nvidea article about circle (sphere) colissions..

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peterb:
Some deep background on collision detection math, and how to do it fast; well its from nvidea they benefit from explaining it.


http://http.developer.nvidia.com/GPUGems3/gpugems3_ch32.html

Although couldnt see the link in the article but the above url reads GPU... and yes its done in CUDA so this routine offloads the CPU !!!!

Numsgil:
Yep, GPUs are really really powerful for a very, very narrow range of problems  Physics being one of those problems.  I plan to (eventually) leverage CUDA to improve the performance of some of the core algorithms for DB3.

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