Code center > Old Suggestions Awaiting Programming
Limit on number of bots
shvarz:
I just lost about 3 million cycles of evolution sim due to overflow caused by the number of bots going above 2000. Can we fix it somehow? I understand that it might be difficult and/or cpu-time-consuming, but maybe we can have some temporary fix? Like make the program check for the total number of bots and prevent any further reproduction once it reaches some level (like 1800 or so)?
Please...
Numsgil:
I'm actually going to be eliminating the limit probably for the next major release (probably 2.4?).
Endy:
How are you going to manage that? There is still a very real limit based on memory limitations.
Endy B)
Numsgil:
Most systems have oodles and oodles of RAM. I doubt any system is ever going to run out of memory to store these bots. I think the physical limitations of fitting that many bots in even a 12 sized sim will be the ultimate limit. How many bots can you cram in a phone booth?
Endy:
Since bots are 2d and a phone booth 3d, I have no idea :lol:
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