Bots and Simulations > Bot Tavern
Advanced Multibot Project
Tj3:
I'm starting to work on an advanced multibot, and was wondering if anyone was interested in helping. The idea is to have all different kinds of cells to do different things, like:
* Eye cells - Collect information
* Body cells - The "body". Holds parts together, and share information and energy.
* Movement cells - Cells used to get around.
* Combat cells - Feed and fight. These are the cells that collect the food and defend the organism.
* Brain cells - Reads information from eye cells, remembers things, and issues commands for combat and movement cells.And maybe some others.
Anyway, I was thinking we could all write parts of it and then combine it all together. It'd be cool to have a multibot with, like, 50 cells all doing different things. It would be a challenge, but pretty awesome to watch this big thing moving around in a sim.
We'll probably have some things we will all use, like it might have a .type, to determine what cells do. This would be used by all of us to identify cells.
So who's in?
bacillus:
Go down about 6 threads and you'll find such a project already underway. There's already a DNA 'skeleton' up, so you can post your code and integrate it into the bot.
I'm finding that cells dedicated to movement are a bad idea, as they snap ties too easily and have no advantage over each cell moving itself.
ikke:
--- Quote from: bacillus ---I'm finding that cells dedicated to movement are a bad idea, as they snap ties too easily and have no advantage over each cell moving itself.
--- End quote ---
Which I would consider a design flaw if the goal of DB is to evolve more complex life
Tj3:
Oh, there's already someone doing the exact same thing.
It looks like nobody's worked on it in a month or so. Are you still working on it, or is it abandoned?
--- Quote from: bacillus ---I'm finding that cells dedicated to movement are a bad idea, as they snap ties too easily and have no advantage over each cell moving itself.
--- End quote ---
Really? I was thinking it would be better, plus a lot more realistic to have movement cells, since coordinating motion through the whole bot seemed like it wouldn't work too well. "Swimming," or something like that, seemed a lot more realistic, since it wouldn't just be floating around. Kind of like moving legs.
Houshalter:
Heres a link to the original topic. Its not abandoned but theres no one working on it at the moment. I still have the tentacle I was going to upload. Maybe we should start with that.
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