Bots and Simulations > DNA - General

refeye

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Billy:
God that's really weird. I've only just read this thread and I've been working on exactly the same thing! The problem is, it can't adapt to bots with lots of eye commands. It I add more on the end, it takes too long for it to adapt. For example, and bot using OCULUS II has too many eye commands.   I suppose I just have to increase its combat capabilities, but this is hard if you can only use a small amount of eye commands in your usable DNA.

ashton15:
start
*.eye5
stop
start
*.eye5
*.eye5
stop
start
*.eye5
*.eye5
*.eye5
*.eye5
stop

like binary, these are all eye commands which do nothing and by deleting these you can get any number between 1 and 7

Billy:
I think I have a way it could work! I'll have to try it.

peterb:
this reminds me...
DB2 has no option to actively change DNA, to add or change commands.
I wonder what would come from it if it had such commands, if it could build its own genes (by trial and error).

hmm I gues its a total different vieuw of how evolution might work.

Thinking of it.. a virus who just would add a single gene eye + movement; is currently the only way to add new genes.
i think even sexrepro cannot add genes.. /// or what would happen if both parrents had different number of eye commands ???  >> i never tried it

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