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jknilinux:
This is in regards to totalistic CAs, right? I don't see any limitations of having a small neighborhood of cells that directly in contact with the center cell...
What sort of limitations are you thinking of?

jknilinux:
Something I found interesting:

Numsgil:

--- Quote from: jknilinux ---This is in regards to totalistic CAs, right? I don't see any limitations of having a small neighborhood of cells that directly in contact with the center cell...
What sort of limitations are you thinking of?
--- End quote ---

What I mean is that the size of the neighborhood creates a very well defined "horizon".  Not just a horizon, a "speed of light" type limit on the speed of information transfer from one cell to another, distant one.  At the neighborhood sizes that makes something like hashlife useful, I don't think you're going to find interesting behavior, at least not the sort that Darwinbots works with (interaction between two bots, usually).  Since at best bots would have to just sort of wander until they happen to be almost on top of another bot.

jknilinux:

--- Quote from: Numsgil ---
--- Quote from: jknilinux ---This is in regards to totalistic CAs, right? I don't see any limitations of having a small neighborhood of cells that directly in contact with the center cell...
What sort of limitations are you thinking of?
--- End quote ---

What I mean is that the size of the neighborhood creates a very well defined "horizon".  Not just a horizon, a "speed of light" type limit on the speed of information transfer from one cell to another, distant one.  At the neighborhood sizes that makes something like hashlife useful, I don't think you're going to find interesting behavior, at least not the sort that Darwinbots works with (interaction between two bots, usually).  Since at best bots would have to just sort of wander until they happen to be almost on top of another bot.

--- End quote ---

Actually, totalistic CAs with small neighborhoods, such as CGoL, can have communication outside of the neighborhood of a single cell. For example, gliders can represent "photons", such that detecting a large amount of gliders will indicate the presence of a far-away object, etc...

Although this creates a fundamental limit on information transfer, this photon-based communication is actually somewhat more realistic than our current scheme. Also, the speed of light won't be a problem for simulation speed, assuming we use a hashlife-based algorithm.

And what do you mean by not finding interesting behaviour? Do you think the GoL does not exhibit interesting behaviour?

Houshalter:
Has anyone ever created a self replicating pattern in CGoL that isn't completely destroyed by a random mutations. For that matter has anyone ever created a self replicating pattern ever? And what kinds of interesting behaviour are you talking about. Anytime I run the game of life, my starting patterns sizzle out into a bunch of stills and oscillators, most of which are not interesting. I think in order to create any of the interesting patterns your describing, you need to change the rules.

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