Code center > Dead-End and Solved Suggestion Requests
AAA Here it is
Numsgil:
--- Quote ---How about memory pointers?:
*30 store
*32 inc
This never happens at all also.
--- End quote ---
Bots, PY just went through and fixed it for 2.36.2. He's said he's fixed it at least 3 times.
--- Quote ---If it is big like 20 or 30 it causes more fatal program crashes.
--- End quote ---
That's a bug with the code. PY might have even already fixed it.
--- Quote ---If it is small like 1 , 2 then it will work but the changes of rates are minor
--- End quote ---
I think you have that backwards. All the numbers represent 1 chance in X. So setting it to 1 means that mutation rates change every time.
--- Quote ---I want for stuff like 1 , 2 the rates to jump fast from 200 to 1000.
--- End quote ---
Why? Mutations work best in gradual form. Very gradual. If a single mutation can make that kind of jump, it's just going to increase the liklihood that mutations won't produce anything interesting.
Botsareus:
O so Num you are saying that the changes in rates skip generations some times?
Wow , great. :(
It must change every time but the change must very small if the value is high.
and very large if the value is low:
A robot in one generation may deside not to mutate 'copy gene' so it sets it from 200 --> 1500 , should work fine....
only if the value is very very high then it must skip generations and change only by 1.
But the value must always be able to go back up.
If you want to turn mutation rates change of mutation rates off completly then you should set it to 0 and forget about it.
Botsareus:
PY HAVE NOT FIXED IT YET I HAVE DOWNLOADED DB 2.36.2 FROM THE NEW SERVER ITS STILL BROKEN.
Numsgil:
--- Quote ---O so Num you are saying that the changes in rates skip generations some times?
Wow , great. :(
It must change every time but the change must very small if the value is high.
and very large if the value is low:
A robot in one generation may deside not to mutate 'copy gene' so it sets it from 200 --> 1500 , should work fine....
only if the value is very very high then it must skip generations and change only by 1.
But the value must always be able to go back up.
If you want to turn mutation rates change of mutation rates off completly then you should set it to 0 and forget about it.
--- End quote ---
No. No no no no no no.
What kind of creature do you know of that mutates every single generation? Are you absolutely crazy?
OF COURSE mutations skip generations some times. In fact, mutations should skip genereations MOST of the time. That's probably your problem Bots. You're trying to run simulations with uber mutation rates. Mutation rates need to be LOW to work. A good rate might be 1 mutation every 6 or 7 generations.
At least, that's how most of the mutation rates tabs work. I don't know how that crazy top value works. I'm just assuming it works like the others. 1 chance in X would see to indicate something like that.
EVERY GENERATION? Holy cow! No WONDER you think mutations are broken.
Botsareus:
I only say the 'mutation rate of mutation rates' to change the way I explained above.
This has nothing to do with the other rates witch change fine the way they are now.
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